Thursday, May 14, 2020

Call of Duty Highly Compressed By SK Gamers

                  Call of Duty Highly Compressed By SK Gamers



                                                     


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Call of Duty is a first-person shooter video game franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. However, over time, the series has seen games set in modern times, the midst of the Cold War, futuristic worlds, and outer space. The games were first developed by Infinity Ward, then also by Treyarch and Sledgehammer Games. Several spin-off and handheld games were made by other developers. The most recent title, Call of Duty: Modern Warfare, was released on October 25, 2019.


The series originally focused on the World War II setting, with Infinity Ward developing the first (2003) and second (2005) titles in the series and Treyarch developing the third (2006). Call of Duty 4: Modern Warfare (2007) introduced a new, modern setting, and proved to be the breakthrough title for the series, creating the Modern Warfare sub-series. The game's legacy also influenced the creation of a remastered version, released in 2016. Two other entries, Modern Warfare 2 (2009) and 3 (2011), were made. The sub-series received a soft-reboot with Modern Warfare in 2019. Infinity Ward have also developed two games outside of the Modern Warfare sub-series, Ghosts (2013) and Infinite Warfare (2016). Treyarch made one last World War II-based game, World at War (2008), before releasing Black Ops (2010) and subsequently creating the Black Ops sub-series. Three other entries, Black Ops II (2012), III (2015), and 4 (2018), were made. Sledgehammer Games, who were co-developers for Modern Warfare 3, have also developed two titles, Advanced Warfare (2014) and WWII (2017).
As of February 2016, the series has sold over 250 million copies.[1] Sales of all Call of Duty games topped US$15 billion.[1] Other products in the franchise include a line of action figures designed by Plan-B Toys, a card game created by Upper Deck Company, Mega Bloks sets by Mega Brands, and a comic book mini-series published by WildStorm Productions.

                                                  
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Here are the Call of Duty System Requirements (Minimum)

  • CPU: Pentium III or Athlon
  • CPU SPEED: 600 Mhz or higher if running Windows 98 or Me, 700 mhz or higher if running Windows 2000 or XP
  • RAM: 128 MB
  • OS: Windows 98/ME/2000/XP (95 & NT not supported)
  • VIDEO CARD: 32 MB 100% DirectX 9.0b compatible Video Card with Hardware T&L
  • TOTAL VIDEO RAM: 32 MB
  • 3D: Yes
  • HARDWARE T&L: Yes
  • DIRECTX VERSION: 9.0b (included)
  • SOUND CARD: Yes
  • FREE DISK SPACE: 1.4 GB uncompressed (plus 400Mb for swap file in Win 98/ME or 600 MB in Win 2000/XP)
  • CD-ROM: 8X Speed CD/DVD ROM

Call of Duty Recommended Requirements

  • CPU: Pentium 4 or Athlon XP
  • CPU SPEED: 1.5 GHz
  • RAM: 256 MB
  • OS: Windows XP
  • VIDEO CARD: 64 MB 100% DirectX 9.0b compliant Video Card with Hardware T&L
  • TOTAL VIDEO RAM: 64 MB
  • 3D: Yes
  • HARDWARE T&L: Yes
  • PIXEL SHADER: 2.0
  • VERTEX SHADER: 2.0
  • DIRECTX VERSION: 9.0b (included)
  • SOUND CARD: Yes
  • FREE DISK SPACE: 4 GB
  • CD-ROM: 8X Speed CD/DVD ROM

Call of Duty was developed by Infinity Ward, a new studio formed in 2002 originally consisting of 21 employees, many of whom were project lead developers of the successful Medal of Honor: Allied Assault released the same year. Led by Chief Creative Officer Vince Zampella, development began in April 2002, and the team grew to 27 members by May 2003. Using an enhanced version of the id Tech 3 game engine developed for Quake III Arena and an in-house skeletal animation system called "Ares", Infinity Ward set out to develop a new World War II-era video game that, unlike many of its predecessors, placed more emphasis on squad-based play with intelligent assistance from teammates during large-scale battles. The team also extensively researched weapons, artillery, and vehicles from World War II to enhance the authenticity of animation and sounds used throughout the game.

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